Educacional video games
Our videogames allow students to experience an adventure in the first person, while learning all the contents of a subject.
Teacher dashboard
While the student plays, the teacher can monitor all the educational progress through the teacher’s panel, which allows him to perform the evaluation in real time.
Curricular contents
Each video game contains the contents of a school subject, adapting to the current Education law.
A digital educational environment consisting of 5 video games for each school year. Each video game corresponds to each of the subjects.
The educator can establish an individualized level of difficulty for each student (attention to diversity, special needs, etc.)
Our video games promote competency-based learning, which allows the student to develop skills for the rest of his life.
In our video games, learning styles are reflected as different paths that students can freely choose to reach the same goal.
Nº de Identificación del expediente: SNEO-20151156
Acrónimo del proyecto: TLABS
Título del proyecto: PLATAFORMA DE APRENDIZAJE GAMIFICADA, TEACHLABS
Resumen: El objetivo del proyecto de TeachLabs – Educación Gamificada Basada en las Nuevas Tecnologías- es el desarrollo de un entorno educativo digital gamificado para tablets (iOS o Android), basado en las materias curriculares establecidas por el sistema educativo vigente en cada región.